Sprites, shaders, text and other WebGL2 rendering features.
Spawns sprites over time to find where the frame rate starts to drop.
A custom fragment shader erodes a sprite's alpha to look like it's burning away.
Compares a stretched sprite to nine-sliced panels that keep crisp corners at any size.
Nearest-neighbor versus linear texture filtering side by side.
MSDF text rendering: alignment, line height, live reflow and outline/shadow effects.