The retained-mode UI module: layout, anchoring, buttons, sliders and more.
An interactive playground for every UiAnchor preset and its position/size behavior.
A moving, resizing window with four levels of nested anchored children.
Buttons with hover, click and keyboard/gamepad focus navigation.
A complete main menu screen built entirely from the ui module.
A standalone toggle plus a grouped set that behaves like radio buttons.
A draggable slider whose whole track acts as the drag surface.
A read-only progress bar driven by a value that changes over time.
A dropdown built from a header button and a stack of option rows.
Vertical, horizontal and grid layout groups that arrange UI automatically.
A CanvasGroup fades and disables an entire nested UI subtree at once.
World-space UI health bars, attached normally versus kept upright regardless of rotation.
Spawns UI panels over time to find where the frame rate starts to drop.