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Function: addBloomComponent()

addBloomComponent(world, entity, options?): BloomEcsComponent

Defined in: rendering/components/bloom-component.ts:52

Attaches a BloomEcsComponent to a camera entity, so createBloomEcsSystem adds a glow around that camera's brightest pixels. Has no effect if the entity's camera doesn't have a renderTarget.

Parameters

world

EcsWorld

The ECS world entity belongs to.

entity

number

The camera entity to attach the bloom to.

options?

Partial<BloomEcsComponent> = {}

Options for configuring the bloom.

Returns

BloomEcsComponent

The attached component, for further tuning or runtime changes.