Function: addTerrainMeshComponent()
addTerrainMeshComponent(
world,entity,options):TerrainMeshEcsComponent
Defined in: rendering/terrain/components/terrain-mesh-component.ts:55
Attaches a TerrainMeshEcsComponent to entity, so
createTerrainRenderEcsSystem draws its mesh every frame. A world can
have any number of entities with this component - each terrain mesh is
drawn independently, so multiple TerrainColliders can each have their
own visualized mesh.
Parameters
world
The ECS world entity belongs to.
entity
number
The entity to attach the component to.
options
TerrainMeshRequiredOptions & Partial<TerrainMeshEcsComponent>
Options for configuring the terrain mesh. mesh has no
sensible default and must always be provided.
Returns
The attached component, for further tuning or runtime changes.