Function: beginFullscreenReplacePass()
beginFullscreenReplacePass(
renderContext,destination):void
Defined in: rendering/fullscreen-pass.ts:41
Binds destination (or the canvas if null) as the current draw target,
clears it, and disables blending. Shared by post-processing and present
passes that fully replace a destination's contents with a full-screen
draw: blending must be off first, since a full-screen pass replaces every
pixel and must not blend with whatever was already there (blending is
left enabled as global GL state by the render system's sprite drawing).
Parameters
renderContext
The rendering context.
destination
RenderTarget | null
The render target to draw into, or null for the canvas.
Returns
void