Function: buildTextCameraCommands()
buildTextCameraCommands(
world,textComponents,textMeshes,textPositions,textEntities,cullingMask,commands):void
Defined in: text/rendering/glyph-quad.ts:230
Builds render commands for every visible text entity a camera should
draw, mirroring render-system.ts's own buildCameraCommands for
sprites: skips disabled text and text whose mesh renderable category
doesn't match cullingMask, then delegates to pushTextRenderCommands.
Parameters
world
The ECS world, used to look up each entity's optional rotation/scale components.
textComponents
Each queried entity's TextEcsComponent.
textMeshes
Each queried entity's TextMeshEcsComponent.
textPositions
Each queried entity's PositionEcsComponent.
textEntities
readonly number[]
The queried entity ids, parallel to the arrays above.
cullingMask
number
The camera's culling mask.
commands
RenderCommand[]
The render command buffer to push into.
Returns
void