Function: createAngularVelocityMotorEcsSystem()
createAngularVelocityMotorEcsSystem(
time):EcsSystem<[AngularVelocityMotorEcsComponent,PhysicsBodyEcsComponent],void>
Defined in: physics/systems/angular-velocity-motor.system.ts:26
Creates an ECS system that drives each matched entity's
PhysicsBodyEcsComponent's RigidBody towards its
AngularVelocityMotorEcsComponent.targetVelocity every tick, spending no
more torque than maxTorque to do so. The torque needed to close the gap
to targetVelocity in a single tick is computed from the body's inertia
and the tick's delta time, then clamped to [-maxTorque, maxTorque]
before being applied via RigidBody.applyTorque.
Must be registered with the EcsWorld before createPhysicsSyncEcsSystem
(or with an earlier registrationOrder), so the motor's torque is
reflected in the same tick's physicsWorld.step.
Parameters
time
The time instance used to scale torque by the tick's delta time.
Returns
EcsSystem<[AngularVelocityMotorEcsComponent, PhysicsBodyEcsComponent], void>