Function: createLinearSpringEcsSystem()
createLinearSpringEcsSystem(
time):EcsSystem<[LinearSpringEcsComponent],void>
Defined in: physics/systems/linear-spring.system.ts:24
Creates an ECS system that applies each matched entity's
LinearSpringEcsComponent restoring force to bodyA/bodyB every tick:
F = -k * x, where x is the signed difference between the current
distance separating the two anchors and restLength, acting along the
line between them. The force is scaled by deltaTimeInSeconds and
applied via RigidBody.applyImpulse (the same continuous-force-via-
scaled-impulse pattern used for gravity and wind, see the Applying Forces
guide).
Must be registered with the EcsWorld before createPhysicsSyncEcsSystem
(or with an earlier registrationOrder), so the force applied this tick
is reflected in the same tick's physicsWorld.step.
Parameters
time
The time instance used to scale the force by the tick's delta time.
Returns
EcsSystem<[LinearSpringEcsComponent], void>