Function: createPhysicsSyncEcsSystem()
createPhysicsSyncEcsSystem(
physicsWorld,time):EcsSystem<[PhysicsBodyEcsComponent,PositionEcsComponent,RotationEcsComponent],void>
Defined in: physics/systems/physics-sync.system.ts:28
Creates an ECS system that steps physicsWorld and keeps it synchronized
with the ECS world: registers/removes each entity's RigidBody as its
PhysicsBodyEcsComponent comes and goes, and syncs its transform with the
entity's PositionEcsComponent/RotationEcsComponent every tick (see
PhysicsBodyEcsComponent.isKinematic for which side drives which). This
system alone doesn't add any physics behavior beyond that sync - joints,
torque, and motors are all separate systems layered on top (see the
Applying Forces and Joints guides).
Parameters
physicsWorld
The physics world to step and synchronize with the ECS.
time
The time instance used to determine the simulation step size.
Returns
EcsSystem<[PhysicsBodyEcsComponent, PositionEcsComponent, RotationEcsComponent], void>