Function: createPresentEcsSystem()
createPresentEcsSystem(
renderContext):EcsSystem<[CameraEcsComponent],null,PresentCommand|null>
Defined in: rendering/systems/present-system.ts:39
Creates a system that presents each distinct off-screen render target in
use by a camera onto the canvas, by drawing the target's color texture
with a full-screen quad. Cameras without a renderTarget are left
untouched, since they already render directly onto the canvas. Cameras
that share the same renderTarget (for example a background and
foreground camera composited into one scene) only present it once per
frame.
Multiple different render targets presented in the same frame (for
example a blurred background target and a separate, sharp foreground
target) are layered onto the canvas in ascending CameraEcsComponent.layer
order: the lowest layer clears the canvas and replaces it outright, and
every subsequent (higher) layer alpha-blends on top instead, so later
layers don't erase earlier ones.
run only gathers each camera's renderTarget and layer; afterRun
dedupes and sorts them once every camera has run, then does the actual
presenting, since the draw order depends on every camera's layer and
can only be resolved once the whole tick's cameras are known.
Parameters
renderContext
The rendering context
Returns
EcsSystem<[CameraEcsComponent], null, PresentCommand | null>
The present ECS system