Function: createTransformEcsSystem()
createTransformEcsSystem():
TransformSystem
Defined in: common/systems/transform-system.ts:181
Creates a system that computes the world position, rotation and scale of
every entity from its local transform and, if it has a ParentEcsComponent,
its parent's world transform.
Entities (and their entire parent chain) with PositionEcsComponent.isStatic
set to true have their world transform computed once and then skipped on
every subsequent frame.
Returns
TransformSystem
The transform ECS system.