Function: createTransformEcsSystem()
createTransformEcsSystem():
EcsSystem<[PositionEcsComponent]>
Defined in: common/systems/transform-system.ts:207
Creates a system that computes the world position, rotation and scale of
every entity from its local transform and, if it has a ParentEcsComponent,
its parent's world transform.
Entities (and their entire parent chain) with PositionEcsComponent.isStatic
set to true have their world transform computed once and then skipped on
every subsequent frame.
Returns
EcsSystem<[PositionEcsComponent]>
The transform ECS system.