Function: createUiCanvasGroupEcsSystem()
createUiCanvasGroupEcsSystem():
EcsSystem<[RectTransformDefaultedOptions,PositionEcsComponent]>
Defined in: ui/systems/ui-canvas-group-system.ts:92
Creates a system that walks every CanvasEcsComponent's rect hierarchy
top-down (the same hierarchy createUiLayoutEcsSystem walks), combining
each CanvasGroupEcsComponent it passes through with the ones above it,
and writes the resulting alpha into SpriteEcsComponent.opacityMultiplier/
TextEcsComponent.opacityMultiplier for every element under it - so
fading, disabling, or making click-through a whole panel is one
component instead of one per element. interactable/blocksRaycasts
are combined the same way but read on demand instead, via
resolveCanvasGroupState - see createUiRaycastEcsSystem/
createUiInteractionEcsSystem/createUiNavigationEcsSystem.
An element with no CanvasGroupEcsComponent ancestor at all is left with
opacityMultiplier undefined (not 1) so a plain sprite/text entity
with no ancestor canvas group is never touched.
Must be registered after createUiLayoutEcsSystem (both walk the same
hierarchy; group state doesn't depend on resolved rects, but running
after keeps every UI system's relative order predictable) and before
createRenderEcsSystem.
Returns
EcsSystem<[RectTransformDefaultedOptions, PositionEcsComponent]>
The UI canvas group ECS system.