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Function: drawFullscreenQuad()

drawFullscreenQuad(renderContext, material): void

Defined in: rendering/fullscreen-pass.ts:59

Draws a full-screen quad with material, whose uniforms must already be set. Shared by every pass that samples a texture and draws it directly (post-processing passes, presenting a render target onto the canvas): these differ only in which material, uniforms, and destination they use, not in how the draw call itself is issued.

Parameters

renderContext

RenderContext

The rendering context.

material

Material

The material to draw with.

Returns

void