Function: drawFullscreenQuad()
drawFullscreenQuad(
renderContext,material):void
Defined in: rendering/fullscreen-pass.ts:59
Draws a full-screen quad with material, whose uniforms must already be
set. Shared by every pass that samples a texture and draws it directly
(post-processing passes, presenting a render target onto the canvas):
these differ only in which material, uniforms, and destination they use,
not in how the draw call itself is issued.
Parameters
renderContext
The rendering context.
material
The material to draw with.
Returns
void