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Function: getSharedWhiteTexture()

getSharedWhiteTexture(gl): WebGLTexture

Defined in: rendering/shaders/utils/shared-placeholder-texture.ts:76

Returns a shared, opaque-white, 1x1 texture for gl, creating it on first use. Intended for a sprite's u_texture when it should render as a flat, tintable color rather than an image - the sprite shader multiplies the sampled texture color by tintColor, so a white texture leaves tintColor unmodified.

Parameters

gl

WebGL2RenderingContext

The WebGL2 rendering context.

Returns

WebGLTexture

The shared white texture.