Function: resolveCollision()
resolveCollision(
manifold,restingVelocityThreshold,applyRestitution,reverseContactOrder?):void
Defined in: physics/collision/resolve-collision.ts:82
Resolves a collision between two RigidBody instances by applying impulse-based normal and friction responses at each contact point, then correcting any residual penetration.
Parameters
manifold
The CollisionManifold describing the collision.
restingVelocityThreshold
number
Contacts with a relative normal velocity below this magnitude have their restitution treated as zero. This prevents resting bodies from perpetually bouncing as gravity re-introduces a small normal velocity each step that restitution would otherwise amplify back into motion.
applyRestitution
boolean
Whether restitution should be applied for this pass. Restitution models a single bounce event and should only be applied on the first of PhysicsWorld's solver iterations; applying it on every iteration lets contacts repeatedly "bounce" off each other within a single step, injecting energy that shows up as persistent jitter in resting piles.
reverseContactOrder?
boolean = false
Returns
void