Interface: RenderPassResult
Defined in: rendering/systems/render-system.ts:34
The result of a single camera's run pass. afterRun receives one of
these per camera, once every camera has run, and uses it to bind the
correct draw destination before issuing that camera's batched draw calls.
Properties
clearColor
clearColor:
Color
Defined in: rendering/systems/render-system.ts:45
The clear color
commands
commands:
RenderCommand[]
Defined in: rendering/systems/render-system.ts:42
This camera's sprite draw commands, gathered by run.
projectionMatrix
projectionMatrix:
Matrix3x3
Defined in: rendering/systems/render-system.ts:36
The camera's projection matrix, applied to every draw call in this pass.
target
target:
RenderTarget|null
Defined in: rendering/systems/render-system.ts:39
The render target to draw into, or null to draw onto the canvas.