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Interface: RenderPassResult

Defined in: rendering/systems/render-system.ts:34

The result of a single camera's run pass. afterRun receives one of these per camera, once every camera has run, and uses it to bind the correct draw destination before issuing that camera's batched draw calls.

Properties

clearColor

clearColor: Color

Defined in: rendering/systems/render-system.ts:45

The clear color


commands

commands: RenderCommand[]

Defined in: rendering/systems/render-system.ts:42

This camera's sprite draw commands, gathered by run.


projectionMatrix

projectionMatrix: Matrix3x3

Defined in: rendering/systems/render-system.ts:36

The camera's projection matrix, applied to every draw call in this pass.


target

target: RenderTarget | null

Defined in: rendering/systems/render-system.ts:39

The render target to draw into, or null to draw onto the canvas.