Type Alias: AddCanvasComponentOptions
AddCanvasComponentOptions =
ScreenSpaceCanvasFields|WorldSpaceCanvasFields&CanvasInputOptions&object
Defined in: ui/components/canvas-component.ts:67
Type Declaration
camera
camera:
number
The entity id of the camera this canvas draws through. For
renderMode: 'screenSpace' (the default), this is the dedicated UI
camera createUiCanvas creates, and createUiLayoutEcsSystem keeps
its verticalWorldUnits in sync with the canvas's resolved root rect
every frame. For renderMode: 'worldSpace', this is typically the
game's own world camera - createUiLayoutEcsSystem never mutates it,
since a world-space canvas's rect comes from its own
RectTransformEcsComponent and entity hierarchy, not the render
destination's size.