Variable: RENDER_TARGET_FORMAT
constRENDER_TARGET_FORMAT:object
Defined in: rendering/enums/render-target-format.enum.ts:11
The RENDER_TARGET_FORMAT lookup defines the color texture storage a
RenderTarget allocates.
Type Declaration
hdr
readonlyhdr:"hdr"='hdr'
Half-float (RGBA16F) color storage. Values above 1 survive
intermediate passes instead of being clamped, so bloom and tone mapping
can operate on true HDR brightness. Requires the
EXT_color_buffer_float WebGL2 extension; silently falls back to ldr
when it's unavailable (see resolveRenderTargetFormat).
ldr
readonlyldr:"ldr"='ldr'
8-bit-per-channel color storage. Values are clamped to [0, 1] the
moment a fragment shader writes them. The default for every render
target.