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Variable: TEXT_RENDER_CATEGORY

const TEXT_RENDER_CATEGORY: 1 = 1

Defined in: text/rendering/create-text-renderable.ts:22

The default rendering category a text entity's glyphs are drawn with when TextEcsComponent.category isn't overridden, matched against each camera's cullingMask (the same bitmask-matching SpriteEcsComponent/ Renderable category convention used throughout /src/rendering). Not reserved or forced - it's a default like any other, and TextEcsComponent.category overrides it per entity when a game needs its text under a different mask than whatever else already uses this category.