Variable: TEXT_RENDER_CATEGORY
constTEXT_RENDER_CATEGORY:1=1
Defined in: text/rendering/create-text-renderable.ts:22
The default rendering category a text entity's glyphs are drawn with when
TextEcsComponent.category isn't overridden, matched against each
camera's cullingMask (the same bitmask-matching SpriteEcsComponent/
Renderable category convention used throughout /src/rendering). Not
reserved or forced - it's a default like any other, and TextEcsComponent.category
overrides it per entity when a game needs its text under a different mask
than whatever else already uses this category.