Variable: uiScaleModes
constuiScaleModes:object
Defined in: ui/types/ui-scale-mode.ts:6
Controls how a CanvasEcsComponent's root rect (and, in turn, its UI
camera's verticalWorldUnits) responds to the render destination's
current size, resolved fresh every frame by createUiLayoutEcsSystem.
Type Declaration
constantPixelSize
readonlyconstantPixelSize:"constantPixelSize"='constantPixelSize'
The root rect matches the render destination's actual pixel dimensions
one-to-one, ignoring referenceResolution entirely - 1 UI world unit is
always exactly 1 screen pixel. UI elements keep a constant on-screen
size regardless of resolution, at the cost of taking up a different
fraction of the screen on different displays.
fitReferenceResolution
readonlyfitReferenceResolution:"fitReferenceResolution"='fitReferenceResolution'
The root rect is always at least referenceResolution on both axes -
whichever of scaleWithScreenSize's or matchWidth's height it would
produce is larger, letterboxing or pillarboxing the destination's
excess space on whichever axis isn't the limiting one. Unlike either of
those two modes alone, a UI built to fill the full reference resolution
(e.g. content anchored out to all four edges) never gets cropped or
squashed below its authored size, at any destination aspect ratio - the
tradeoff is that a destination whose aspect ratio doesn't match
referenceResolution's always shows some letterbox/pillarbox space
scaleWithScreenSize/matchWidth wouldn't have.
matchWidth
readonlymatchWidth:"matchWidth"='matchWidth'
The root rect's width stays pinned to referenceResolution.x; its
height is recomputed every frame from the destination's live aspect
ratio. Prefer this over scaleWithScreenSize when a UI's horizontal
layout (e.g. a fixed-width side panel) matters more than its vertical
one.
scaleWithScreenSize
readonlyscaleWithScreenSize:"scaleWithScreenSize"='scaleWithScreenSize'
The root rect's height stays pinned to referenceResolution.y
regardless of the destination's size; its width follows the
destination's live aspect ratio. The default - a UI authored at the
reference resolution reads at the same relative size on any screen
height.