Class: Material
Defined in: rendering/materials/material.ts:12
Extended by
Constructors
Constructor
new Material(
vertexSourceName,fragmentSourceName,shaderStore,gl):Material
Defined in: rendering/materials/material.ts:18
Parameters
vertexSourceName
string
fragmentSourceName
string
shaderStore
gl
WebGL2RenderingContext
Returns
Material
Properties
program
readonlyprogram:WebGLProgram
Defined in: rendering/materials/material.ts:13
Methods
beforeBind()
protectedbeforeBind(_gl):void
Defined in: rendering/materials/material.ts:96
Called before binding the material to allow for custom behavior. Override this method in subclasses to implement custom logic.
Parameters
_gl
WebGL2RenderingContext
The WebGL2 rendering context passed into beforeBind.
Returns
void
bind()
bind(
gl):void
Defined in: rendering/materials/material.ts:34
Binds the material (program, uniforms, textures).
Parameters
gl
WebGL2RenderingContext
Returns
void
convertToFloat32Array()
protectedconvertToFloat32Array(vector):Float32Array
Defined in: rendering/materials/material.ts:103
Converts a vector3 to a float32 array.
Parameters
vector
Returns
Float32Array
setColorUniform()
setColorUniform(
name,color):void
Defined in: rendering/materials/material.ts:78
Sets a color uniform as a float32 array using the color's RGBA values.
Parameters
name
string
color
Returns
void
setUniform()
setUniform(
name,value):void
Defined in: rendering/materials/material.ts:71
Sets a uniform value (number, vec2, matrix, texture, etc.).
Parameters
name
string
value
UniformValue
Returns
void
setVectorUniform()
setVectorUniform(
name,vector):void
Defined in: rendering/materials/material.ts:85
Sets a vector2 or Vector3 uniform as a float32 array using the vector's elements.
Parameters
name
string
vector
Returns
void