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Function: bindTextureToUniform()

bindTextureToUniform(gl, texture, uniformLocation, textureUnit?): void

Defined in: rendering/shaders/utils/bind-texture-to-uniform.ts:3

Parameters​

gl​

WebGLRenderingContext

texture​

WebGLTexture

uniformLocation​

WebGLUniformLocation

textureUnit?​

number = 0

Returns​

void