Function: bindTextureToUniform()
bindTextureToUniform(
gl
,texture
,uniformLocation
,textureUnit
):void
Defined in: rendering/shaders/utils/bind-texture-to-uniform.ts:3
Parameters
gl
WebGLRenderingContext
texture
WebGLTexture
uniformLocation
WebGLUniformLocation
textureUnit
number
= 0
Returns
void