Function: createWorld()
createWorld(
name
,game
,worldCreationOptions?
):WorldCreationResult
Defined in: ecs/utilities/create-world.ts:54
Creates a new world with the specified name and registers it with the game. Sets up the camera and input systems, and returns the created world and its components.
Parameters
name
string
The name of the world to create.
game
The game instance to register the world with.
worldCreationOptions?
Partial
<WorldCreationOptions
>
Optional parameters for customizing the world creation.
Returns
WorldCreationResult
An object containing the created world, layer service, camera entity, inputs entity and render layers.