Function: createTextureFromImage()
createTextureFromImage(
gl,image,pixelated?,tile?):WebGLTexture
Defined in: rendering/shaders/utils/create-texture-from-image.ts:14
Creates a WebGL texture from an image.
Parameters
gl
WebGL2RenderingContext
The WebGL2 rendering context.
image
TexImageSource
The image source to create the texture from.
pixelated?
boolean = false
Samples with nearest-neighbor filtering for crisp,
blocky scaling, appropriate for pixel-art assets. Defaults to false.
tile?
boolean = false
Wraps with REPEAT on both axes instead of CLAMP_TO_EDGE,
for a texture meant to tile across a surface rather than a sprite frame
(which must never bleed into a neighboring frame in the same atlas).
Defaults to false.
Returns
WebGLTexture
The created WebGL texture.