Function: smoothDampVector2()
smoothDampVector2(
position,targetPosition,velocity,maxSpeed,smoothTime,deltaTimeInSeconds):object
Defined in: math/smooth-damp-vector2.ts:26
Gradually changes a 2D position towards a target position using a smoothing function, simulating a critically damped spring. This function is useful for smooth interpolation of positions (e.g., camera movement, UI elements) where you want to avoid overshooting and oscillation.
Parameters
position
The current position as a Vector2.
targetPosition
The target position to move towards as a Vector2.
velocity
The current velocity as a Vector2. This value is modified by the function.
maxSpeed
number
The maximum speed at which the position can change.
smoothTime
number
The approximate time it takes to reach the target. Smaller values result in faster movement.
deltaTimeInSeconds
number
The time elapsed since the last call, in seconds.
Returns
object
An object containing:
positionOutput: The new, smoothed position as a Vector2.velocityOutput: The updated velocity as a Vector2.
positionOutput
positionOutput:
Vector2
velocityOutput
velocityOutput:
Vector2
Remarks
This function prevents overshooting and clamps the maximum change per update to maxSpeed * smoothTime.
The velocity parameter is updated to reflect the current rate of change and should be reused between calls.