Class: CameraSystem
Defined in: rendering/systems/camera-system.ts:10
The CameraSystem class manages the camera's
zooming and panning based on user inputs.
Extends
Constructors
Constructor
new CameraSystem(
time):CameraSystem
Defined in: rendering/systems/camera-system.ts:17
Constructs a new instance of the CameraSystem class.
Parameters
time
The Time instance for managing time-related operations.
Returns
CameraSystem
Overrides
Properties
isEnabled
isEnabled:
boolean=true
Defined in: ecs/types/System.ts:24
Indicates whether the system is enabled.
Inherited from
name
name:
string
Defined in: ecs/types/System.ts:14
The name of the system.
Inherited from
query
query:
Query
Defined in: ecs/types/System.ts:19
The components that this system operates on.
Inherited from
Methods
beforeAll()
beforeAll(
entities):Entity[]
Defined in: ecs/types/System.ts:70
Hook method that is called before running the system on all entities. Can be overridden by subclasses to modify the entities before processing.
Parameters
entities
Entity[]
The entities to be processed.
Returns
Entity[]
The modified entities.
Inherited from
run()
run(
entity):void
Defined in: rendering/systems/camera-system.ts:28
Runs the camera system for the given entity, updating the camera's zoom and position based on user inputs.
Parameters
entity
The entity that contains the CameraComponent and PositionComponent.
Returns
void
Overrides
runSystem()
runSystem(
entities):void
Defined in: ecs/types/System.ts:40
Runs the system on the provided entities.
Parameters
entities
Entity[]
The entities to run the system on.
Returns
void
Inherited from
stop()
stop():
void
Defined in: ecs/types/System.ts:77
Stops the system. This method can be overridden by subclasses.
Returns
void