Class: PhysicsSystem
Defined in: physics/systems/physics.system.ts:7
Represents a system in the Entity-Component-System (ECS) architecture. A system operates on entities that contain specific components. Systems are responsible for updating the state of entities.
Extends
Constructors
Constructor
new PhysicsSystem(
time
,engine
):PhysicsSystem
Defined in: physics/systems/physics.system.ts:11
Parameters
time
engine
Engine
Returns
PhysicsSystem
Overrides
Properties
isEnabled
isEnabled:
boolean
=true
Defined in: ecs/types/System.ts:24
Indicates whether the system is enabled.
Inherited from
name
name:
string
Defined in: ecs/types/System.ts:14
The name of the system.
Inherited from
query
query:
Query
Defined in: ecs/types/System.ts:19
The components that this system operates on.
Inherited from
Methods
beforeAll()
beforeAll(
entities
):Entity
[]
Defined in: physics/systems/physics.system.ts:22
Hook method that is called before running the system on all entities. Can be overridden by subclasses to modify the entities before processing.
Parameters
entities
Entity
[]
The entities to be processed.
Returns
Entity
[]
The modified entities.
Overrides
run()
run(
entity
):void
Defined in: physics/systems/physics.system.ts:28
Abstract method to run the system on a single entity. Must be implemented by subclasses.
Parameters
entity
The entity to run the system on.
Returns
void
void | boolean - Returns void or a boolean indicating whether to exit early.
Overrides
runSystem()
runSystem(
entities
):void
Defined in: ecs/types/System.ts:40
Runs the system on the provided entities.
Parameters
entities
Entity
[]
The entities to run the system on.
Returns
void
Inherited from
stop()
stop():
void
Defined in: ecs/types/System.ts:77
Stops the system. This method can be overridden by subclasses.
Returns
void