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Class: AnimationSystem

Defined in: animations/systems/animation-system.ts:8

System that manages and updates animations for entities.

Extends

Constructors

Constructor

new AnimationSystem(time): AnimationSystem

Defined in: animations/systems/animation-system.ts:15

Creates an instance of AnimationSystem.

Parameters

time

Time

The Time instance.

Returns

AnimationSystem

Overrides

System.constructor

Properties

isEnabled

isEnabled: boolean = true

Defined in: ecs/types/System.ts:24

Indicates whether the system is enabled.

Inherited from

System.isEnabled


name

name: string

Defined in: ecs/types/System.ts:14

The name of the system.

Inherited from

System.name


query

query: Query

Defined in: ecs/types/System.ts:19

The components that this system operates on.

Inherited from

System.query

Methods

beforeAll()

beforeAll(entities): Entity[]

Defined in: ecs/types/System.ts:70

Hook method that is called before running the system on all entities. Can be overridden by subclasses to modify the entities before processing.

Parameters

entities

Entity[]

The entities to be processed.

Returns

Entity[]

The modified entities.

Inherited from

System.beforeAll


run()

run(entity): void

Defined in: animations/systems/animation-system.ts:24

Runs the animation system for a given entity.

Parameters

entity

Entity

The entity to update animations for.

Returns

void

Overrides

System.run


runSystem()

runSystem(entities): void

Defined in: ecs/types/System.ts:40

Runs the system on the provided entities.

Parameters

entities

Entity[]

The entities to run the system on.

Returns

void

Inherited from

System.runSystem


stop()

stop(): void

Defined in: ecs/types/System.ts:77

Stops the system. This method can be overridden by subclasses.

Returns

void

Inherited from

System.stop