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Class: ParticlePositionSystem

Defined in: particles/systems/particle-position-system.ts:12

System that manages and updates particle position.

Extends

Constructors

Constructor

new ParticlePositionSystem(time): ParticlePositionSystem

Defined in: particles/systems/particle-position-system.ts:18

Creates an instance of ParticlePositionSystem.

Parameters

time

Time

The Time instance.

Returns

ParticlePositionSystem

Overrides

System.constructor

Properties

isEnabled

isEnabled: boolean = true

Defined in: ecs/types/System.ts:24

Indicates whether the system is enabled.

Inherited from

System.isEnabled


name

name: string

Defined in: ecs/types/System.ts:14

The name of the system.

Inherited from

System.name


query

query: Query

Defined in: ecs/types/System.ts:19

The components that this system operates on.

Inherited from

System.query

Methods

beforeAll()

beforeAll(entities): Entity[]

Defined in: ecs/types/System.ts:70

Hook method that is called before running the system on all entities. Can be overridden by subclasses to modify the entities before processing.

Parameters

entities

Entity[]

The entities to be processed.

Returns

Entity[]

The modified entities.

Inherited from

System.beforeAll


run()

run(entity): void

Defined in: particles/systems/particle-position-system.ts:34

Runs the particle position system for a given entity. This method updates the rotation based on the particle's rotation speed, and updates the position based on the speed and rotation.

Parameters

entity

Entity

The entity to update particle position for.

Returns

void

Overrides

System.run


runSystem()

runSystem(entities): void

Defined in: ecs/types/System.ts:40

Runs the system on the provided entities.

Parameters

entities

Entity[]

The entities to run the system on.

Returns

void

Inherited from

System.runSystem


stop()

stop(): void

Defined in: ecs/types/System.ts:77

Stops the system. This method can be overridden by subclasses.

Returns

void

Inherited from

System.stop