Class: PerlinNoiseMaterial
Defined in: rendering/materials/perlin-noise.material.ts:6
Extends
Constructors
Constructor
new PerlinNoiseMaterial(
gl
,shaderStore
,resolution
,time
):PerlinNoiseMaterial
Defined in: rendering/materials/perlin-noise.material.ts:9
Parameters
gl
WebGL2RenderingContext
shaderStore
resolution
time
Returns
PerlinNoiseMaterial
Overrides
Properties
program
readonly
program:WebGLProgram
Defined in: rendering/materials/material.ts:13
Inherited from
Methods
beforeBind()
protected
beforeBind():void
Defined in: rendering/materials/perlin-noise.material.ts:27
Called before binding the material to allow for custom behavior. Override this method in subclasses to implement custom logic.
Returns
void
Overrides
bind()
bind(
gl
):void
Defined in: rendering/materials/material.ts:34
Binds the material (program, uniforms, textures).
Parameters
gl
WebGL2RenderingContext
Returns
void
Inherited from
convertToFloat32Array()
protected
convertToFloat32Array(vector
):Float32Array
Defined in: rendering/materials/material.ts:103
Converts a vector3 to a float32 array.
Parameters
vector
Returns
Float32Array
Inherited from
Material
.convertToFloat32Array
setColorUniform()
setColorUniform(
name
,color
):void
Defined in: rendering/materials/material.ts:78
Sets a color uniform as a float32 array using the color's RGBA values.
Parameters
name
string
color
Returns
void
Inherited from
setUniform()
setUniform(
name
,value
):void
Defined in: rendering/materials/material.ts:71
Sets a uniform value (number, vec2, matrix, texture, etc.).
Parameters
name
string
value
UniformValue
Returns
void
Inherited from
setVectorUniform()
setVectorUniform(
name
,vector
):void
Defined in: rendering/materials/material.ts:85
Sets a vector2 or Vector3 uniform as a float32 array using the vector's elements.
Parameters
name
string
vector
Returns
void